GD 201 - Journal Response 12


Procedural generation is used in many famous games today and back in the early 2000s. Games like Minecraft, Diablo, and Borderlands all have had a set of written code to make that games content, from NPCS to quests, dialogues, rulesets, levels, and even worlds, big or small. Of course Procedural generation can be pretty random at times. The games content is specifically build around its own generation which puts less weight on separately making lighting and sound effects.

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