GD 201 - Journal Response 12
Procedural generation is used in many famous games today and back in the early 2000s. Games like Minecraft, Diablo, and Borderlands all have had a set of written code to make that games content, from NPCS to quests, dialogues, rulesets, levels, and even worlds, big or small. Of course Procedural generation can be pretty random at times. The games content is specifically build around its own generation which puts less weight on separately making lighting and sound effects.
GD 201 Digital Games Proto. (Luis G.)
A prototype game for my Digital Games class.
More posts
- GD 201 - Final 10 PagerMay 17, 2021
- GD 201 - Journal Response 9Apr 19, 2021
- GD 201 - Journal Response 7Apr 05, 2021
- GD 201 - 10 Pager: Gameplay ExperienceMar 22, 2021
- GD 201 - 10 Pager: Character and ControlsFeb 28, 2021
- GD 201 - 10 Pager: Story and SettingFeb 28, 2021
- GD 201 - Journal Response 3Feb 28, 2021
- GD 201 - 10 Pager: Game ConflictFeb 15, 2021
- GD 201 - 10 Pager: Game MechanicsFeb 15, 2021
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