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Devlog
GD 201 Digital Games Proto. (Luis G.)
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Devlog
GD 201 - Final 10 Pager
May 17, 2021
by
Kanjita
Game Concept My game concept is an RPG, Episodic, Third Person game called Corruption. It’s strictly recommended to be played single player but since it’s an RPG maybe co-op (2-4 players) matchmak...
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GD 201 - Journal Response 12
May 10, 2021
by
Kanjita
Procedural generation is used in many famous games today and back in the early 2000s. Games like Minecraft, Diablo, and Borderlands all have had a set of written code to make that games content, from...
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GD 201 - Journal Response 9
April 19, 2021
by
Kanjita
When it comes to designing games, you're always gonna need an idea of how to start it off and what will go into it. Never rush a game during it's development stage and dish it out unfinished with a lo...
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GD 201 - Journal Response 7
April 05, 2021
by
Kanjita
The term "Level" have many different meanings of their own but are still similar. Levels can be where the gameplay occurs, a number for player progression, or a term for developers to break up space f...
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GD 201 - 10 Pager: Gameplay Experience
March 22, 2021
by
Kanjita
For the pacing of the game it would be on the players own time depending on what the player is engaging in. For example, if a player is in a dungeon raid with others, the pace would be somewhat chaoti...
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GD 201 - 10 Pager: Character and Controls
February 28, 2021
by
Kanjita
To start off with the RPG aspects, your character is completely customizable, ears, eyes, nose, mouth, hair, etc. The only change that will have a look effect on your character is the armor and headpi...
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GD 201 - 10 Pager: Story and Setting
February 28, 2021
by
Kanjita
The game takes place in a universe vastly different and very much advanced from ours, humanity is on the brink of extinction due to a long lasting war with the demons of Azarath. A black mist the demo...
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GD 201 - Journal Response 3
February 28, 2021
by
Kanjita
MUDs games, which are real-time, text based multiplayer RPGS, are considered to have a relationship with action versus interaction, and world-oriented versus player-oriented. A game like Runescape, wh...
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GD 201 - 10 Pager: Game Conflict
February 15, 2021
by
Kanjita
Conflict that players will have in the game is to worry about and keep track of their health bars, stamina, SP usage and even things like their inventory. These are very vital mechanics to watch durin...
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GD 201 - 10 Pager: Game Mechanics
February 15, 2021
by
Kanjita
Action mechanics that fall into the game are simple ones like running, jumping or dodging an enemy attack but there are also ones that involve RNG, or random number generator for short. Throughout the...
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GD 201 - Journal Response 2
February 15, 2021
by
Kanjita
In the readings, I realized both the author's talk about the narrative and non-narrative design in video and genre games like card, puzzle and quiz games. The purpose of talking about narrative or sto...
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GD 201 - Journal Response 1
February 06, 2021
by
Kanjita
In the 2nd Chapter of "Theory of Fun" Raph makes a good deduction on how our brain and way of thinking works. Thinking is all about relying on your memory, our ability to recognize patterns and how to...
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GD 201 - 10 Pager: Concept/Overview
February 06, 2021
by
Kanjita
My game concept is an MMORPG, Open-World, Episodic game called Corruption. Some of the inspiration from the game is from my favorites Destiny 1 and Destiny 2, Skyrim and Dying Light. It will come firs...
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GD 201 - Why am I here?
February 01, 2021
by
Kanjita
Are you in your final semester? This is my final year but not my final semester since I'm missing a few more GD classes. Why are you pursuing Game Design? I'm pursuing Game Design because I have alway...
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