WDL 1 - Luis Gutierrez
1. In my area, the team's goal was to start coding and implementing movement for the character so the player can move around. We had also looked up and attempted to add a dash mechanic and add in a level layout for playtesting.
2. In my area, the team had accomplished creating a game macro and asset sheet for weapons that will be featured in the game and also giving the player the ability to move the character around.
3. The team's goal for next week is to implement a dash mechanic, find out how to put in attack animations for the sprite in Unity and create our first level layout.
4. As an individual, I had accomplish coding player movement.
5. By next week, I plan to implement a dash mechanic, attack animations and a layout for the first level.
Ronin: Trapped Souls
The soul of a century long dead samurai fights his way out between the line of light and dark.
Status | In development |
Author | Kanjita |
Genre | Action |
Tags | Dungeon Crawler, Hack and Slash, Singleplayer, Top-Down |
More posts
- WDL 4 -Luis GutierrezNov 29, 2021
- WDL 3 - Ismael KamagateNov 15, 2021
- WDL 2 - Ismael KamagateNov 15, 2021
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