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Ronin: Trapped Souls

Ronin: Trapped Souls

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Devlog

  • WDL 4 -Luis Gutierrez
    November 29, 2021 by Kanjita
    1. In my area, the team's goals for the past week was to implement health and combat into the enemy AIs and the player themselves to make sure that it is possible for the player to die, take and deal... Continue reading
  • WDL 3 - Ismael Kamagate
    November 15, 2021 by Ismael360
    This week the team has choose to focus on: 1. Implementing a heath bar the for the player and adding a box collider for the players sword. 2. Create the enemy sprites and their idle, walking, and atta... Continue reading
  • WDL 2 - Ismael Kamagate
    November 15, 2021 by Ismael360
    The goal that us as a team have choose to focus on are: 1. Create floor and wall sprite's for the bass level and added collision to make it so the player cannot walk off the field. 2. Adding attacking... Continue reading
  • WDL 1 - Luis Gutierrez
    November 01, 2021 by Kanjita
    1. In my area, the team's goal was to start coding and implementing movement for the character so the player can move around. We had also looked up and attempted to add a dash mechanic and add in a le... Continue reading
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